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As One

Solo Project. Action-RPG with Strategic Elements. 1 month of development. Control 2 characters. Involves Magic, Positioning and Terrain Manipulation.

2 Character System

Each character has their own strengths and weaknesses. The player can chose to control whichever they prefer based on their play style of choice.

Partner Commands

The player can give their AI partner commands to control their behavior

Magic System

Varied spells created with a framework that is easy to expand and build upon.

Dual Magic

Certain Spells can be combined into a more powerful version if the two required characters are close enough.

Combat System

Characters can target and lock on to an enemy, then dodge to the sides or backwards. Some can attack physically.

Blueprints and Systems

The game was programmed with blueprints and I used CSV files to set the desired parameters of attacks, spells and stats efficiently.

Screenshot 2026-05-15 221847.png

Blueprints

All systems (Magic, Melee, Targeting, Stats) were created using Actor Components and Blueprints.

CSV File Use

To make it much easier to edit the parameters of the various spells efficiently, I created a Google Sheets files that can be imported into Unreal as a CSV file and used to create a Data Table.

Background Music

As with nearly all my projects, I also made the music.​​

ReverieIsaac Nunez
00:00 / 02:24

Tools Used

- Unreal Engine
- Google Sheets
- Cubase
- GitHub
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